Hi all!
I wanted to share some more work I made. A friend/colleague of mine is moving and is gonna have a new house placed.
So I helped him with some interior visuals in a style...
In June of 2018 I started working as a 3D/Technical Artist at Artcore Society in Antwerp. Here I work mainly on the creation of architectural visualisation renders, realtime 3D-applications in unreal and virtual reality.
With...
I’m really happy I finally get to show you my latest project. I’ve been wanting to get back into more realistic materials and PBR materials, and I’m really happy I did. The entire progress...
The Almost Gone is a mystery narrative exploration game where a young girl’s spirit looks for a way out in a magical afterlife. The game is made by Happy Volcano and is collaborating with...
In this graduation work I had the goal of creating an iconic film scene that you will instantly recognize, but in an art style that isn’t normally meant to be 3D. In this case...
I always really loved the game 'Firewatch' by Campo Santo, and after playing it, I felt really inspired to do a nature scene.
This scene was the first time I really got to experiment with getting...
A little hand-painted fishing shack I created. I was aiming to recreate the borderlands artstyle in combination with a little something something of my own.
To recreate the edge detection in sketchfab (since writing custom...
Tavertime is a maxscript I created to generate random tiling patterns over custom surfaces.
It has complete control over noise, spacing, height, amount of tiles and many other values.
In the video above, I show that after...